AoeStats
← Chigüiro

Arena

509017529Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 33m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1700
+11
1671
+12
🇧🇷 Italians · Brazil
1532
+17
🇺🇸 Khmer · United States
1505
+17
🇦🇷 Khmer · Argentina
1611
-16
🇨🇴 Saxons · Colombia
1609
-16
🇵🇦 Georgians · Panama
1537
-13
🇨🇴 Tatars · Colombia
1511
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,057 8:09 19:26 — ⛏ Fast Castle
48 1,631 10:54 14:01 27:44 ⛏ Fast Castle
46 1,542 8:55 19:52 — ⚔ Drush into Archers
45 1,503 11:11 15:27 29:17 ⛏ Fast Castle
44 1,488 10:25 14:29 28:32 ⛏ Fast Castle
44 1,479 10:35 14:25 29:35 ⛏ Fast Castle
40 1,334 8:03 22:32 — ⚔ Towers FC
36 1,221 10:55 13:36 27:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,970 16,870 2,545 1,600 47,985 49,600
18,910 10,925 5,325 2,250 37,410 40,742
12,850 10,571 6,855 2,150 32,426 34,437
13,255 10,379 8,225 200 32,059 33,181
12,715 10,575 3,400 1,130 27,820 33,013
8,450 7,685 4,815 230 21,180 27,050
7,625 6,800 805 2,845 18,075 19,241
4,050 5,167 1,825 1,610 12,652 12,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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