AoeStats
← Chigüiro

Arena

508999072Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 81m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1676
+9
🇦🇷 Britons · Argentina
1550
+14
🇦🇷 Cumans · Argentina
1483
+16
🇱🇻 Varangians · Latvia
1482
+17
🇨🇳 Turks · China
1526
-15
🇨🇴 Teutons · Colombia
1525
-15
🇺🇸 Celts · United States
1503
-14
🇭🇰 Khmer · Hong Kong SAR China
1441
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 4,481 10:51 20:33 34:05 ⚔ Archer Rush
53 4,297 7:43 20:02 24:53 ⚔ Towers FC into Fast Imp
51 4,171 10:12 13:10 29:23 ⛏ Fast Castle
41 3,365 10:47 14:42 51:24 ⛏ Fast Castle
39 3,174 11:46 15:45 28:14 ⛏ Fast Castle
39 3,213 9:27 13:13 28:35 ⛏ Fast Castle
37 2,974 10:20 21:05 40:55 ⛏ Fast Castle
37 3,036 8:37 19:46 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,985 55,280 51,885 5,750 188,900 195,881
96,130 27,015 39,375 6,110 168,630 178,863
64,140 31,280 40,455 3,220 139,095 150,720
53,305 51,020 18,050 2,745 125,120 132,695
65,520 36,670 14,040 2,750 118,980 126,894
43,460 31,830 18,580 3,145 97,015 113,344
14,710 34,695 35,275 4,785 89,465 92,334
30,490 21,688 8,930 4,895 66,003 77,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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