AoeStats
← Chigüiro

Black Forest

508987653Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 4m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Lithuanians · Russia
1895
+8
🇲🇽 Britons · Mexico
1796
+11
🇨🇦 Hindustanis · Canada
1529
+21
🇨🇴 Spanish · Colombia
1489
+23
🇺🇸 Ethiopians · United States
1747
-19
🇨🇴 Mongols · Colombia
1691
-17
🇲🇽 Persians · Mexico
1635
-14
🇧🇷 Varangians · Brazil
1600
-13
Player eAPM Actions Feudal Castle Imperial Opening
111 476 — — —
64 276 — — —
61 264 — — —
60 258 — — —
50 216 — — —
45 193 — — —
32 136 — — —
23 98 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 225 0 0 725 640
650 36 0 0 686 554
650 25 0 0 675 753
500 125 0 0 625 657
450 100 0 0 550 628
400 127 0 0 527 318
450 72 0 0 522 328
200 27 0 0 227 257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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