AoeStats
← Miyamoto

African Clearing

510756415Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 56m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1136
+15
🇵🇱 Koreans · Poland
1123
+16
🇨🇿 Bengalis · Czechia
1096
+44
🇨🇳 Franks · China
1054
+18
🇹🇼 Mongols · Taiwan
1141
-18
🇨🇳 Saracens · China
1130
-17
🇹🇼 Burgundians · Taiwan
1097
-16
🇹🇼 Varangians · Taiwan
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,321 14:10 19:35 36:27 ⚔ Archer Rush
40 2,269 16:41 43:02 56:50 ⚔ M@A into Skirms
33 1,853 13:40 18:26 33:59 ⛏ Fast Castle
32 1,822 15:27 19:53 38:06 ⛏ Fast Castle
28 1,610 14:53 31:01 46:30 ⚔ Towers FC
27 1,559 16:35 36:36 47:16 ⚔ Scouts into Archers
23 1,332 13:23 18:14 35:51 ⛏ Fast Castle
22 1,224 13:30 18:59 40:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,215 42,206 18,875 4,150 88,446 109,997
24,070 21,730 14,810 5,850 66,460 105,910
25,430 11,495 15,150 2,450 54,525 69,048
23,760 13,434 12,595 950 50,739 56,531
14,345 18,141 10,700 4,205 47,391 59,511
16,700 17,874 5,580 3,675 43,829 54,211
15,330 12,635 2,480 1,300 31,745 42,856
11,335 11,924 2,710 2,200 28,169 31,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.