AoeStats
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Lombardia

509080013Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 43m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1202
+13
1187
+14
🇨🇳 Franks · China
1181
+14
🇨🇭 Britons · Switzerland
1115
+17
🇵🇱 Varangians · Poland
1217
-18
🇨🇳 Persians · China
1158
-15
🇳🇱 Italians · Netherlands
1114
-14
🇨🇳 Teutons · China
1060
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,692 10:15 15:11 33:16 ⛏ Fast Castle
34 1,495 11:19 15:55 30:10 ⛏ Fast Castle
32 1,406 12:15 16:15 35:30 ⛏ Fast Castle
30 1,292 11:17 15:19 30:55 ⛏ Fast Castle
29 1,264 10:00 15:53 33:31 ⛏ Fast Castle
27 1,189 11:37 16:49 29:51 ⛏ Fast Castle
24 1,035 11:08 21:00 35:20 ⚔ Scout Rush
20 877 11:36 15:48 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,100 15,978 13,665 1,860 55,603 59,616
17,980 17,777 9,835 3,835 49,427 58,004
20,070 15,580 10,875 2,530 49,055 53,711
23,105 9,879 15,020 1,020 49,024 57,033
17,825 17,035 10,515 1,705 47,080 49,989
17,045 16,352 9,735 3,925 47,057 54,234
19,415 10,290 5,905 3,390 39,000 45,269
18,160 13,973 3,310 2,465 37,908 41,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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