AoeStats
← DSLG | Mr.Olivaz

Arena

509548787Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 68m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
972
+13
🇲🇽 Persians · Mexico
970
+14
🇲🇽 Mongols · Mexico
974
-42
🇲🇽 Varangians · Mexico
858
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,868 10:39 15:42 28:47 ⛏ Fast Castle
23 1,587 10:55 15:10 31:34 ⛏ Fast Castle
17 1,167 10:01 14:33 29:33 ⛏ Fast Castle
12 801 12:02 17:01 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,360 35,148 15,365 3,450 107,323 123,065
33,705 25,160 15,535 3,950 78,350 130,348
25,115 26,760 20,875 3,360 76,110 103,553
25,750 17,345 12,500 1,940 57,535 63,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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