AoeStats
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Arena

510807294Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1202
+17
🇵🇪 Magyars · Peru
1198
+17
🇮🇳 Danes · India
1232
-17
🇺🇸 Persians · United States
1232
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,108 10:22 15:28 38:41 ⛏ Fast Castle
48 2,505 9:55 14:12 30:09 ⛏ Fast Castle
39 2,027 10:47 14:38 34:39 ⚔ FC into Scouts
32 1,637 10:50 14:43 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,445 16,945 12,270 2,325 54,985 61,106
24,075 10,449 12,305 4,000 50,829 56,995
16,120 9,095 7,985 3,550 36,750 41,938
8,675 8,218 2,285 2,065 21,243 22,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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