AoeStats
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Arabia

510605818Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 10m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1236
+16
🇺🇾 Franks · Uruguay
1192
+18
🇺🇸 Saxons · United States
1250
-17
🇵🇪 Tatars · Peru
1232
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 625 9:45 — —
35 363 9:02 — —
27 280 9:23 — —
18 185 10:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 550 50 0 2,950 3,531
1,620 750 50 0 2,420 2,548
1,500 425 50 0 1,975 2,425
1,300 425 50 0 1,775 2,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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