AoeStats
← Arthur Morgan

Arabia

508570908Analyzed
1v1 RM · 9d ago on Sep 23, 2026· 61m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1102
+14
🇺🇸 Saracens · United States
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,219 10:12 22:17 46:07 ⚔ Skirms into Scouts
22 1,358 11:04 23:09 48:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,155 18,448 13,825 3,525 64,953 73,485
16,235 12,681 12,715 2,150 43,781 46,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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