AoeStats
← caaruizma

Arena

509772447Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 47m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1113
+16
🇨🇴 Varangians · Colombia
1112
+16
🇺🇸 Franks · United States
1172
-18
🇺🇸 Mongols · United States
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,133 12:02 16:06 20:27 ◆ FC into Fast Imp
43 2,059 10:19 13:55 30:17 ⛏ Fast Castle
32 1,517 10:35 15:09 45:24 ⛏ Fast Castle
20 940 11:41 17:50 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,310 7,414 13,395 2,700 45,819 47,834
15,635 9,505 10,650 680 36,470 39,419
16,330 8,695 8,145 1,215 34,385 38,675
9,500 9,455 2,800 1,800 23,555 26,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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