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Lombardia

510119005Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 65m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1695
+15
🇨🇳 Varangians · China
1677
+16
🇭🇰 Hindustanis · Hong Kong SAR China
1676
+16
🇨🇳 Magyars · China
1659
+16
🇨🇳 Franks · China
1700
-18
🇰🇿 Bengalis · Kazakhstan
1698
-17
🇫🇷 Turks · France
1659
-15
🇬🇧 Hindustanis · United Kingdom
1616
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,893 8:39 19:53 33:31 ⚔ Scout Rush
53 3,467 9:37 18:04 33:21 ⚔ Scout Rush
51 3,352 8:35 19:31 32:10 ⚔ Scout Rush
50 3,315 11:02 14:36 28:05 ⛏ Fast Castle
47 3,079 11:33 15:31 33:05 ⛏ Fast Castle
43 2,818 11:05 15:21 31:54 ⛏ Fast Castle
40 2,616 8:46 19:42 33:53 ⚔ Scout Rush
31 2,070 8:56 22:11 35:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
72,725 23,378 39,175 1,465 136,743 138,986
50,645 31,417 51,355 3,015 136,432 148,344
56,540 27,053 47,205 4,660 135,458 153,326
47,835 34,464 36,000 9,045 127,344 161,747
53,745 30,040 27,580 5,100 116,465 125,454
33,450 38,252 37,775 6,240 115,717 127,522
47,715 26,485 21,170 5,790 101,160 117,247
41,110 28,600 17,015 795 87,520 93,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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