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Arena

510114057Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 41m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1713
+16
🇺🇸 Slavs · United States
1702
+17
🇬🇧 Inca · United Kingdom
1646
+19
🇺🇸 Aztecs · United States
1616
+20
🇨🇳 Varangians · China
1719
-18
🇰🇿 Magyars · Kazakhstan
1716
-18
🇨🇳 Malians · China
1714
-18
🇭🇰 Japanese · Hong Kong SAR China
1713
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,157 10:47 14:32 31:13 ⛏ Fast Castle
53 2,193 10:39 14:23 27:13 ⚔ FC into Scouts
46 1,894 11:05 15:08 36:49 ⛏ Fast Castle
43 1,778 10:58 14:42 — ⛏ Fast Castle
39 1,616 10:32 14:16 32:28 ⛏ Fast Castle
38 1,559 11:07 15:20 33:52 ⛏ Fast Castle
30 1,241 10:35 14:12 27:15 ⛏ Fast Castle
29 1,187 8:27 24:51 31:07 ⚔ Towers into Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,425 19,230 10,175 1,050 56,880 60,446
25,925 11,708 11,390 3,170 52,193 55,968
17,740 14,585 8,465 1,655 42,445 49,342
17,035 11,060 7,080 880 36,055 38,373
12,855 11,654 4,170 1,475 30,154 33,527
12,900 10,458 3,895 1,675 28,928 32,496
6,750 7,885 6,145 2,150 22,930 25,047
5,625 9,070 2,485 545 17,725 20,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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