AoeStats
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Arena

509527034Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 21m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1523
+15
🇨🇦 Khmer · Canada
1488
+16
🇺🇾 Bohemians · Uruguay
1448
+18
🇨🇦 Celts · Canada
1399
+21
🇨🇱 Britons · Chile
1509
-18
🇨🇳 Varangians · China
1505
-18
🇦🇷 Wei · Argentina
1485
-17
🇨🇳 Inca · China
1478
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 935 9:25 13:59 — ⛏ Fast Castle
44 929 9:48 14:00 — ⛏ Fast Castle
42 881 11:20 15:13 — ⛏ Fast Castle
37 776 9:24 13:16 — ⛏ Fast Castle
37 784 10:09 13:36 — ⛏ Fast Castle
34 707 8:59 16:42 — ⛏ Fast Castle
30 633 10:55 14:28 — ⛏ Fast Castle
23 478 10:26 14:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,675 3,755 360 850 10,640 10,756
5,200 3,950 300 950 10,400 10,461
4,025 3,323 250 2,115 9,713 9,895
5,200 3,560 575 300 9,635 10,014
3,300 4,105 2,200 0 9,605 10,406
4,575 3,495 250 850 9,170 10,269
5,810 2,910 350 0 9,070 9,548
3,650 2,285 250 200 6,385 6,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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