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Lombardia

509916508Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 47m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1323
+12
🇹🇼 Varangians · Taiwan
1305
+13
🇹🇼 Spanish · Taiwan
1267
+14
🇩🇪 Khmer · Germany
1255
-14
🇩🇪 Britons · Germany
1239
-13
🇩🇪 Ethiopians · Germany
1216
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,347 9:11 26:24 42:05 ⚔ Archer Rush
49 2,303 9:17 24:43 38:35 ⚔ Scout Rush
45 2,154 8:19 24:00 42:01 ⚔ Scout Rush
44 2,101 9:00 21:22 46:00 ⚔ Scout Rush
44 2,075 11:10 14:52 37:09 ⛏ Fast Castle
28 1,303 10:07 22:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,130 12,624 13,050 2,305 57,109 62,461
21,570 20,177 6,860 2,295 50,902 56,691
20,090 16,869 7,435 2,155 46,549 54,076
24,720 13,938 4,410 400 43,468 44,163
7,795 10,270 5,270 1,685 25,020 27,504
7,460 7,784 6,365 780 22,389 23,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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