AoeStats
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MegaRandom

510000743Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 31m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1120
+17
🇵🇪 Sicilians · Peru
1116
+17
🇲🇽 Mongols · Mexico
1113
+18
🇺🇸 Maya · United States
1100
+18
🇨🇱 Vikings · Chile
1243
-21
🇨🇱 Armenians · Chile
1131
-17
🇨🇱 Saxons · Chile
1111
-16
🇨🇱 Khitans · Chile
1104
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 1,979 14:16 18:48 — ⛏ Fast Castle
46 1,448 16:02 29:24 — ⚔ Scouts into Towers
44 1,393 12:50 24:26 — ⚔ Scout Rush
35 1,095 13:55 27:17 — ⚔ Scout Rush
29 903 15:36 — —
28 878 15:04 27:15 — ⚔ Skirmisher Rush
23 715 13:54 — —
20 636 14:23 26:16 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,695 6,891 2,840 405 16,831 17,705
6,630 5,568 955 1,425 14,578 14,505
6,085 5,303 1,970 970 14,328 14,668
6,515 4,095 1,200 1,415 13,225 12,622
5,165 5,329 1,020 240 11,754 12,090
5,705 3,760 470 100 10,035 11,636
4,025 3,583 340 200 8,148 10,001
2,745 2,223 50 225 5,243 5,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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