AoeStats
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Arabia

510368891Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 49m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1328
+18
🇮🇳 Sicilians · India
1377
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 3,515 9:15 22:17 39:28 ⚔ Archer Rush
29 1,422 9:17 22:14 33:54 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,310 14,353 11,640 2,215 50,518 55,437
19,570 14,879 6,555 4,545 45,549 49,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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