AoeStats
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Arena

509822559Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1345
+15
🇮🇳 Khmer · India
1306
+16
🇲🇽 Muisca · Mexico
1215
+20
🇫🇷 Goths · France
1201
+21
🇺🇸 Vikings · United States
1388
-20
🇺🇸 Saxons · United States
1347
-20
🇨🇦 Goths · Canada
1281
-17
🇺🇸 Romans · United States
1232
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,087 10:23 14:55 32:13 ⛏ Fast Castle
41 1,997 10:20 14:15 30:34 ⛏ Fast Castle
36 1,793 10:30 13:58 29:08 ⛏ Fast Castle
33 1,633 11:06 14:03 27:48 ⛏ Fast Castle
25 1,248 10:31 14:58 32:37 ⛏ Fast Castle
23 1,133 10:28 14:03 28:44 ⛏ Fast Castle
18 868 12:00 16:14 30:33 ⛏ Fast Castle
18 904 11:15 15:16 39:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,920 11,865 20,660 1,050 83,495 95,338
31,865 16,735 23,400 4,100 76,100 77,517
29,230 27,185 14,620 2,250 73,285 88,582
32,225 19,875 17,975 1,725 71,800 78,663
12,700 29,745 19,350 1,425 63,220 67,823
30,555 9,105 10,315 850 50,825 51,300
22,360 18,455 4,000 810 45,625 48,935
13,335 16,305 13,540 1,795 44,975 53,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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