AoeStats
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Lombardia

509818287Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 49m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,468 10:34 21:43 33:17
49 2,418 9:59 15:08 33:19 ⛏ Fast Castle
40 1,955 10:53 19:33 32:55 ⛏ Fast Castle
32 1,584 10:32 20:19 36:12
29 1,413 10:50 18:27 33:44 ⚔ Scout Rush
27 1,328 10:08 14:11 34:09 ⛏ Fast Castle
25 1,223 10:01 21:34 35:09 ⚔ Scout Rush
17 842 13:03 16:49 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,815 14,400 12,950 850 67,015 73,476
26,270 20,814 15,350 2,290 64,724 69,231
32,280 15,580 14,445 1,750 64,055 74,298
22,470 24,333 9,760 5,125 61,688 67,900
19,310 23,840 11,185 3,115 57,450 66,523
22,290 15,209 13,270 5,015 55,784 68,669
17,350 18,828 13,405 3,855 53,438 70,786
18,130 18,976 13,395 2,425 52,926 62,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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