AoeStats
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Oasis

509816298Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 22m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1262
+15
🇨🇦 Goths · Canada
1247
+16
🇦🇷 Saracens · Argentina
1233
+16
🇦🇷 Varangians · Argentina
1195
+18
🇦🇺 Persians · Australia
1253
-17
🇦🇷 Italians · Argentina
1250
-17
🇯🇵 Magyars · Japan
1239
-16
🇦🇷 Dravidians · Argentina
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 1,745 9:07 22:09 — ⚔ Scout Rush
46 1,046 13:04 16:59 — ⛏ Fast Castle
44 1,012 9:13 — — ⚔ Archer Rush
40 913 10:52 17:31 — ⛏ Fast Castle
39 898 9:16 — — ⚔ Archer Rush
36 818 9:00 — — ⚔ Archer Rush
22 501 9:19 21:47 — ⚔ Scout Rush
14 331 12:32 16:35 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,860 4,775 250 300 15,185 15,469
6,045 3,585 550 0 10,180 10,916
3,550 4,293 2,190 15 10,048 11,797
3,960 4,106 1,785 30 9,881 10,448
5,080 3,960 420 200 9,660 9,787
3,975 3,344 685 395 8,399 9,282
4,385 3,225 350 100 8,060 9,576
3,230 3,334 1,085 0 7,649 9,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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