AoeStats
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Black Forest

510230238Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
989
+14
970
+15
🇨🇳 Bohemians · China
964
+15
🇵🇪 Burgundians · Peru
934
+16
🇨🇦 Danes · Canada
991
-16
🇺🇸 Bohemians · United States
934
-15
🇹🇻 Franks · Tuvalu
933
-33
🇺🇸 Celts · United States
910
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,464 11:17 16:04 30:19 ⛏ Fast Castle
23 1,013 11:06 19:06 28:11 ⛏ Fast Castle
20 894 14:26 20:22 33:56 ⛏ Fast Castle
19 835 12:47 21:41 — ⛏ Fast Castle
18 809 12:55 18:54 37:46 ⚔ Drush FC
17 765 14:55 20:24 31:57 ⛏ Fish Boom FC
16 714 13:49 20:11 28:49 ⛏ Fish Boom FC
14 595 11:11 24:05 42:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,350 20,590 8,240 3,125 53,305 56,490
22,420 17,395 8,530 3,315 51,660 58,075
20,115 12,971 10,785 1,815 45,686 48,437
14,755 16,785 9,190 1,165 41,895 54,519
14,250 14,275 6,815 1,600 36,940 48,013
10,005 6,524 5,175 1,350 23,054 23,801
9,170 7,543 2,245 1,950 20,908 24,080
9,445 4,830 3,820 750 18,845 22,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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