AoeStats
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Lombardia

509693801Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 31m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1206
+13
🇦🇷 Mongols · Argentina
1200
+13
🇦🇷 Franks · Argentina
1039
+19
🇺🇸 Varangians · United States
1176
-17
🇫🇷 Celts · France
1129
-15
🇨🇦 Vietnamese · Canada
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,512 9:28 22:20 — ⚔ Scout Rush
43 1,376 9:16 25:18 — ⚔ Scout Rush
42 1,337 8:56 17:49 — ⚔ Archer Rush
36 1,153 10:46 21:51 — ⚔ Scout Rush
18 574 10:44 18:24 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,800 4,805 3,070 60 17,735 18,038
5,820 6,356 3,075 1,400 16,651 17,911
7,290 3,805 3,245 100 14,440 17,557
7,545 4,629 1,650 200 14,024 15,038
7,060 4,537 1,525 200 13,322 14,609
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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