AoeStats
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Arabia

504435546Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 52m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Chinese · Indonesia
1035
+16
🇳🇿 Khmer · New Zealand
983
+18
🇩🇰 Byzantines · Denmark
980
+18
🇳🇿 Teutons · New Zealand
941
+20
🇦🇺 Magyars · Australia
1099
-22
🇦🇺 Koreans · Australia
1033
-18
🇦🇺 Romans · Australia
995
-17
🇦🇺 Franks · Australia
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,282 9:16 24:13 39:30 ⚔ Scout Rush
39 2,038 6:54 30:30 — ⚔ Scout Rush
33 1,736 10:09 28:33 43:37 ⚔ Archer Rush
25 1,328 9:29 21:23 41:13 ⚔ Scout Rush
16 815 11:47 23:31 — ⚔ Towers FC
15 775 11:39 18:23 35:00 ⛏ Fast Castle
15 782 10:38 26:58 — ⚔ Scout Rush
10 533 10:53 26:25 41:56 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,240 12,953 17,040 3,450 57,683 59,911
20,600 18,733 7,245 2,505 49,083 62,326
17,365 10,771 10,010 3,415 41,561 57,282
12,830 7,329 4,575 850 25,584 30,950
10,660 5,888 3,970 850 21,368 28,935
8,805 7,125 4,070 975 20,975 23,740
10,715 4,230 1,480 3,930 20,355 21,513
9,545 6,635 3,220 200 19,600 23,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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