Fortress
509592683Analyzed4v4 RM
·
4d ago on Sep 27, 2026·
51m 57s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Evil Empire
D
Feudal Age
9:13
vs 7:49
btm 11%
Castle Age
15:52
vs 12:34
btm 14%
Imperial Age
33:21
vs 28:24
btm 17%
eAPM
17
vs 25
btm 22%
First military
12:06
vs 15:31
top 16%
▼
Slow Feudal Age at 9:13 — slower than 89% of analysed players on Fortress
▼
Slow Castle Age at 15:52 — slower than 86% of analysed players on Fortress
▼
Slow Imperial Age at 33:21 — slower than 83% of analysed players on Fortress
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:06 (Skirmisher) — earlier than 84% of analysed players on Fortress
▲
Town centers almost never idle — 24s across the first 15:52
Agent P
B
Feudal Age
7:12
vs 7:49
top 21%
Castle Age
14:23
vs 12:34
btm 24%
Imperial Age
27:49
vs 28:24
top 45%
eAPM
29
vs 25
top 38%
First military
12:30
vs 15:31
top 21%
▲
Fast Feudal Age at 7:12 — faster than 79% of analysed players on Fortress
▼
Slow Castle Age at 14:23 — slower than 76% of analysed players on Fortress
▲
Town centers almost never idle — 28s across the first 14:23
Incognito3597
D
Feudal Age
8:33
vs 7:49
btm 23%
Castle Age
17:42
vs 12:34
btm 7%
Imperial Age
29:01
vs 28:24
btm 45%
eAPM
13
vs 25
btm 11%
First military
23:54
vs 15:31
btm 11%
▼
Slow Feudal Age at 8:33 — slower than 77% of analysed players on Fortress
▼
Slow Castle Age at 17:42 — slower than 93% of analysed players on Fortress
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (30:15) — usually safest before it
▼
First military only at 23:54 (Spearman) — later than 89% of analysed players on Fortress
▲
Town centers almost never idle — 7s across the first 17:42
mariozoovet
C
Feudal Age
7:59
vs 7:49
btm 42%
Castle Age
13:48
vs 12:34
btm 30%
Imperial Age
30:38
vs 28:24
btm 32%
eAPM
25
vs 25
top 50%
First military
18:02
vs 15:31
btm 33%
▼
Loom after the Feudal click (6:23) — usually safest before it
▲
Town centers almost never idle — 20s across the first 13:48
Garloc
D
Feudal Age
10:00
vs 7:49
btm 4%
Castle Age
19:01
vs 12:34
btm 4%
Imperial Age
34:18
vs 28:24
btm 13%
eAPM
12
vs 25
btm 9%
First military
17:28
vs 15:31
btm 36%
▼
Slow Feudal Age at 10:00 — slower than 96% of analysed players on Fortress
▼
Slow Castle Age at 19:01 — slower than 96% of analysed players on Fortress
▼
Slow Imperial Age at 34:18 — slower than 87% of analysed players on Fortress
▼
Low eAPM (12) — busier hands win idle time back
▲
Town centers almost never idle — 5s across the first 19:01
chentao_1209
S
Feudal Age
6:38
vs 7:49
top 6%
Castle Age
11:14
vs 12:34
top 12%
Imperial Age
25:55
vs 28:24
top 25%
eAPM
27
vs 25
top 44%
First military
16:58
vs 15:31
btm 39%
▲
Fast Feudal Age at 6:38 — faster than 94% of analysed players on Fortress
▲
Fast Castle Age at 11:14 — faster than 88% of analysed players on Fortress
▲
Fast Imperial Age at 25:55 — faster than 75% of analysed players on Fortress
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 4s across the first 11:14
AussieHoon
D
Feudal Age
9:09
vs 7:49
btm 12%
Castle Age
13:55
vs 12:34
btm 29%
Imperial Age
30:10
vs 28:24
btm 36%
eAPM
11
vs 25
btm 8%
First military
14:59
vs 15:31
top 46%
▼
Slow Feudal Age at 9:09 — slower than 88% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▲
Town centers almost never idle — 3s across the first 13:55
LV小吕
D
Feudal Age
8:17
vs 7:49
btm 31%
Castle Age
15:41
vs 12:34
btm 15%
Imperial Age
26:57
vs 28:24
top 36%
eAPM
12
vs 25
btm 9%
First military
28:57
vs 15:31
btm 2%
▼
Slow Castle Age at 15:41 — slower than 85% of analysed players on Fortress
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 28:57 (Hand Cannoneer) — later than 98% of analysed players on Fortress