AoeStats
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Fortress

509592683Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 51m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Poles · Denmark
872
+13
🇦🇺 Slavs · Australia
872
+13
🇨🇳 Burgundians · China
860
+13
🇨🇳 Persians · China
801
+15
🇪🇸 Goths · Spain
869
-16
🇬🇧 Britons · United Kingdom
802
-14
🇮🇳 Persians · India
757
-12
🇷🇴 Japanese · Romania
752
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,505 7:12 14:23 27:49 ⛏ Fast Castle
27 1,416 6:38 11:14 25:55 ⛏ Fast Castle
25 1,286 7:59 13:48 30:38 ⛏ Fast Castle
17 880 9:13 15:52 33:21 ⚔ Skirms FC
13 699 8:33 17:42 29:01 ⛏ Fast Castle
12 640 10:00 19:01 34:18 ⚔ FC into Scouts
12 621 8:17 15:41 26:57 ⛏ Fast Castle
11 596 9:09 13:55 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,985 18,320 22,620 4,615 79,540 89,846
33,490 21,265 16,430 1,100 72,285 75,413
34,000 24,653 10,945 1,070 70,668 77,616
22,135 25,540 14,765 2,250 64,690 73,054
26,045 17,650 13,570 3,675 60,940 70,944
22,930 12,235 17,215 2,850 55,230 66,159
22,705 19,304 4,630 950 47,589 52,228
12,420 13,210 6,645 2,510 34,785 38,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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