AoeStats
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Arena

509313990Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 42m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Lithuanians · Russia
875
+16
🇪🇸 Goths · Spain
869
+17
🇬🇧 Persians · United Kingdom
826
+18
🇮🇳 Italians · India
921
-18
🇮🇳 Varangians · India
867
-17
🇮🇳 Teutons · India
860
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,413 11:03 15:05 38:11 ⛏ Fast Castle
24 1,043 11:53 17:05 32:02 ⛏ Fast Castle
23 993 12:15 15:59 32:07 ⛏ Fast Castle
20 864 11:30 19:05 36:49 ⛏ Fast Castle
19 819 10:49 14:27 31:27 ⛏ Fast Castle
14 622 10:54 20:42 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,465 15,330 4,060 2,255 39,110 41,218
15,980 12,340 8,740 850 37,910 45,571
15,310 11,440 8,835 750 36,335 37,563
14,520 12,320 7,115 2,360 36,315 47,468
15,260 7,440 5,185 1,725 29,610 31,760
11,035 8,165 2,620 1,140 22,960 29,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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