AoeStats
← Johnifon

Arabia

509696505Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1312
+15
🇦🇷 Franks · Argentina
1209
+19
🇬🇧 Slavs · United Kingdom
1278
-17
🇬🇧 Danes · United Kingdom
1277
-17
Player eAPM Actions Feudal Castle Imperial Opening
83 2,647 9:22 21:26 — ⚔ Drush into Archers
58 1,825 9:04 20:13 — ⚔ M@A into Archers into Skirms
35 1,110 9:57 23:21 — ⚔ Archer Rush
27 864 10:29 21:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,075 8,026 3,010 850 21,961 23,583
7,395 5,635 3,125 105 16,260 17,193
8,710 5,150 1,640 750 16,250 16,487
6,830 5,044 1,960 1,675 15,509 16,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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