AoeStats
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Arena

508817100Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 70m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
825
+14
🇬🇹 Bulgarians · Guatemala
797
+15
🇲🇽 Teutons · Mexico
788
+16
🇺🇸 Khmer · United States
761
+17
🇲🇽 Bengalis · Mexico
843
-18
🇳🇿 Georgians · New Zealand
825
-24
🇦🇷 Byzantines · Argentina
737
-14
🇧🇪 Vietnamese · Belgium
714
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,640 10:20 15:41 48:26 ⛏ Fast Castle
23 1,621 10:06 14:43 47:59 ⛏ Fast Castle
22 1,521 11:14 18:44 36:53 ⛏ Fast Castle
19 1,365 11:12 20:14 39:32 ⛏ Fast Castle
18 1,284 11:29 28:24 41:22
15 1,053 35:06 40:24 44:54 ⛏ Fast Castle
14 1,020 11:13 19:58 33:58 ⛏ Fast Castle
6 431 14:35 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
40,295 19,720 22,715 13,975 96,705 105,695
31,440 43,290 17,385 2,250 94,365 99,937
33,395 19,790 18,735 3,530 75,450 94,719
35,980 21,265 15,175 1,330 73,750 91,347
18,445 13,105 10,750 3,075 45,375 50,643
16,775 9,810 12,850 750 40,185 39,963
21,795 5,924 9,700 1,800 39,219 44,057
2,400 1,790 90 0 4,280 5,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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