AoeStats
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Arena

509208225Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 52m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1219
+14
🇹🇷 Hindustanis · Türkiye
1143
+17
🇹🇷 Malians · Türkiye
1070
+19
🇨🇴 Turks · Colombia
1249
-20
🇨🇴 Varangians · Colombia
1164
-17
🇨🇴 Italians · Colombia
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,974 11:36 15:48 28:22 ⛏ Fast Castle
49 2,589 10:31 14:06 34:35 ⛏ Fast Castle
47 2,492 11:43 17:10 36:35 ⛏ Fast Castle
37 1,943 10:46 14:25 37:12 ⛏ Fast Castle
33 1,730 10:09 14:07 27:56 ⛏ Fast Castle
16 823 12:20 16:40 21:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
46,155 24,610 19,465 2,250 92,480 102,430
33,485 21,015 13,650 1,815 69,965 71,307
28,250 28,763 10,340 1,570 68,923 75,030
30,725 10,770 15,945 2,250 59,690 69,304
15,695 14,615 11,435 2,700 44,445 48,526
13,190 8,570 11,800 780 34,340 37,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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