AoeStats
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Arena

509185038Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 64m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1057
+16
🇩🇪 Danes · Germany
1053
+16
🇩🇪 Franks · Germany
1035
+17
🇹🇷 Khmer · Türkiye
1150
-19
🇹🇷 Lithuanians · Türkiye
1073
-17
🇹🇷 Cumans · Türkiye
966
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,456 11:49 15:12 29:59 ⛏ Fast Castle
45 2,947 11:03 16:17 34:42 ⛏ Fast Castle
38 2,462 10:39 14:52 40:17 ⛏ Fast Castle
36 2,309 12:14 16:34 33:03 ⛏ Fast Castle
32 2,057 11:36 15:55 33:32 ⛏ Fast Castle
18 1,196 10:21 20:05 41:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,750 30,075 15,275 3,805 97,905 103,478
34,465 34,470 19,340 2,400 90,675 100,730
40,360 19,243 11,915 1,600 73,118 79,196
23,605 21,985 9,900 1,610 57,100 92,616
17,270 24,930 8,720 4,950 55,870 78,223
24,655 12,390 14,970 3,585 55,600 88,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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