AoeStats
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Arena

509174858Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 61m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1039
+18
🇩🇪 Danes · Germany
1035
+18
🇩🇪 Franks · Germany
1016
+19
🇹🇷 Hindustanis · Türkiye
1172
-22
🇹🇷 Goths · Türkiye
1092
-19
🇹🇷 Cumans · Türkiye
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,349 12:12 16:14 30:51 ⛏ Fast Castle
36 2,195 12:18 16:30 32:45 ⛏ Fast Castle
33 2,051 12:06 17:23 61:21 ⛏ Fast Castle
33 2,025 11:06 15:57 41:03 ⛏ Fast Castle
31 1,897 9:47 14:33 34:09 ⛏ Fast Castle
28 1,742 11:27 19:47 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,365 18,050 25,495 1,760 82,670 96,287
24,420 19,410 10,385 3,040 57,255 76,495
25,720 13,300 13,385 2,150 54,555 86,675
27,090 14,940 6,050 3,200 51,280 52,550
25,400 16,583 2,455 2,650 47,088 51,243
15,530 20,675 8,125 2,155 46,485 47,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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