AoeStats
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Arabia

510141516Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 43m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1062
+15
🇺🇸 Berbers · United States
1055
+15
🇨🇱 Varangians · Chile
1060
-16
🇨🇱 Mapuche · Chile
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,309 9:40 24:20 — ⚔ Scout Rush
24 1,061 9:12 20:59 42:31 ⚔ Scout Rush
23 1,018 11:16 19:47 41:25 ⛏ Fast Castle
19 838 10:55 22:39 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,725 9,160 7,515 1,500 33,900 39,049
11,380 8,108 5,545 1,500 26,533 28,486
10,960 4,610 5,070 850 21,490 23,187
5,555 8,683 3,085 1,400 18,723 20,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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