AoeStats
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Pilgrims

509763584Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1290
+15
🇺🇸 Bulgarians · United States
1262
+16
🇨🇦 Britons · Canada
1206
+18
🇨🇭 Mongols · Switzerland
1182
+19
🇧🇷 Persians · Brazil
1264
-17
🇺🇸 Japanese · United States
1259
-17
🇦🇷 Koreans · Argentina
1254
-17
🇨🇱 Varangians · Chile
1249
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,110 12:43 22:35 33:28 ⛏ Fish Boom FC
48 2,137 15:20 24:36 41:43 ⛏ Fish Boom
44 1,946 11:41 16:38 33:39 ⛏ Fish Boom FC
33 1,462 12:55 20:01 — ⛏ Fish Boom into Fire Galleys FC
31 1,355 11:03 23:27 — ⛏ Fish Boom into Galleys
29 1,275 9:15 14:20 33:22 ⛏ Fish Boom FC
29 1,294 12:18 20:13 36:29 ⚔ Fish Boom into Archers
14 608 11:13 22:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,915 16,060 11,690 3,025 51,690 65,991
13,720 20,853 7,970 3,905 46,448 59,886
12,425 17,505 4,840 850 35,620 37,347
11,180 11,815 6,850 1,890 31,735 37,859
12,330 11,529 6,005 1,170 31,034 32,427
8,765 12,050 5,850 2,150 28,815 30,165
8,170 8,296 1,700 3,495 21,661 22,211
8,015 7,076 1,860 950 17,901 19,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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