AoeStats
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Lombardia

508977752Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 7m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1313
+14
🇲🇽 Byzantines · Mexico
1286
+15
🇺🇸 Georgians · United States
1215
+18
🇨🇭 Maya · Switzerland
1184
+19
🇪🇸 Franks · Spain
1327
-19
🇪🇸 Bengalis · Spain
1265
-17
🇨🇭 Burgundians · Switzerland
1227
-15
🇺🇸 Byzantines · United States
1221
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 580 — — —
69 525 — — —
45 344 — — —
39 295 — — —
38 289 — — —
36 274 — — —
27 206 — — —
26 195 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 212 50 0 2,162 2,247
1,550 300 0 0 1,850 2,190
1,450 340 0 0 1,790 1,921
1,450 300 0 0 1,750 1,661
1,150 211 50 0 1,411 1,366
1,100 250 0 0 1,350 1,536
800 344 0 0 1,144 1,320
700 275 50 0 1,025 1,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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