AoeStats
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Arena

510224065Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
828
+16
🇵🇹 Byzantines · Portugal
822
+16
🇨🇦 Sicilians · Canada
815
+17
🇨🇳 Poles · China
791
+18
🇨🇱 Varangians · Chile
900
-20
🇨🇱 Khmer · Chile
837
-17
🇨🇱 Spanish · Chile
819
-16
🇹🇷 Japanese · Türkiye
752
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,964 12:35 20:17 34:55 ⚔ FC into Towers
50 2,744 10:25 16:46 37:08 ⛏ Fast Castle
30 1,659 10:30 16:06 28:49 ⛏ Fast Castle
27 1,507 10:52 15:22 27:42 ⛏ Fast Castle
25 1,357 10:12 20:41 35:35 ⚔ Towers FC
22 1,231 9:58 19:30 42:28 ⛏ Fast Castle
16 901 11:07 20:12 37:45 ⛏ Fast Castle
14 777 12:04 19:48 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,670 31,245 17,545 1,150 75,610 125,348
23,225 21,540 18,310 950 64,025 67,333
30,210 14,660 12,650 2,925 60,445 67,771
16,420 17,845 17,180 2,625 54,070 76,444
24,335 14,225 13,190 1,445 53,195 60,060
18,310 14,055 4,060 2,400 38,825 42,475
16,175 13,215 4,770 1,500 35,660 41,063
8,465 11,643 6,060 2,800 28,968 31,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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