AoeStats
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Arena

510004711Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 44m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
893
+14
🇦🇷 Saxons · Argentina
843
+16
🇺🇸 Muisca · United States
857
-15
🇺🇸 Inca · United States
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,085 13:17 17:32 22:53 ◆ FC into Fast Imp
21 945 11:13 19:15 35:00 ⛏ Fast Castle
16 716 10:58 15:21 35:26 ⛏ Fast Castle
16 713 11:30 18:46 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,780 15,760 10,610 2,975 46,125 49,228
13,150 10,565 2,105 2,700 28,520 34,471
10,350 8,155 6,675 200 25,380 29,107
8,305 7,275 5,980 750 22,310 25,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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