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African Clearing

510620458Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 61m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1207
+18
🇨🇦 Saracens · Canada
1200
+18
🇮🇹 Bohemians · Italy
1188
+18
🇨🇭 Vietnamese · Switzerland
1184
+18
🇹🇷 Mongols · Türkiye
1306
-20
🇹🇷 Byzantines · Türkiye
1241
-18
🇮🇹 Portuguese · Italy
1231
-18
🇹🇷 Danes · Türkiye
1180
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,852 14:13 18:40 47:46 ⛏ Fast Castle
41 2,536 13:35 17:31 33:43 ⛏ Fast Castle
33 2,021 14:48 19:22 46:04 ⛏ Fast Castle
28 1,726 13:04 21:12 50:17 ⚔ Archers into Skirms
27 1,654 14:06 18:52 35:23 ⛏ Fast Castle
27 1,676 15:19 19:35 37:48 ⛏ Fast Castle
23 1,394 13:52 21:15 43:22 ⚔ Skirmisher Rush
20 1,254 14:54 18:46 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,910 31,046 13,620 2,845 89,421 106,366
33,605 33,860 14,315 4,045 85,825 102,354
27,825 30,420 22,245 3,300 83,790 90,815
25,490 17,620 10,740 4,525 58,375 65,224
20,245 20,938 12,110 2,420 55,713 61,619
18,335 6,533 16,725 2,455 44,048 47,992
15,770 18,988 4,620 2,805 42,183 50,084
14,090 22,835 3,620 1,250 41,795 50,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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