AoeStats
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Arabia

510594603Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 59m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1300
+11
🇹🇼 Saxons · Taiwan
1271
+12
🇩🇪 Franks · Germany
1078
+19
🇺🇸 Magyars · United States
1193
-15
🇹🇷 Maya · Türkiye
1175
-14
🇫🇷 Franks · France
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,166 10:05 18:22 39:11 ⚔ Archer Rush
48 2,905 9:19 29:03 — ⚔ Scouts into Archers into Skirms
48 2,889 10:06 23:49 43:35 ⚔ Archer Rush
31 1,843 9:26 23:40 35:51 ⚔ M@A into Archers
27 1,621 10:20 18:54 36:04 ⛏ Fast Castle
17 1,006 12:34 17:06 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,605 13,280 15,495 1,500 79,880 92,148
34,730 31,651 8,010 2,715 77,106 77,713
27,005 20,650 16,390 2,270 66,315 66,828
16,390 23,641 15,575 850 56,456 63,150
23,930 9,665 16,485 3,810 53,890 66,622
16,970 18,596 2,840 3,000 41,406 42,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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