AoeStats
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Arabia

510387889Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 43m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1281
+11
🇹🇷 Persians · Türkiye
1211
+14
🇹🇷 Maya · Türkiye
1158
+17
🇹🇷 Mongols · Türkiye
1193
-15
1164
-14
🇩🇪 Danes · Germany
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,394 11:03 23:44 — ⚔ Archer Rush
49 2,115 9:37 22:35 — ⚔ Archers into Skirms
40 1,705 9:05 20:50 — ⚔ Scout Rush
38 1,647 10:26 22:35 42:08 ⚔ M@A into Archers
32 1,359 9:42 23:58 — ⚔ Scout Rush
27 1,178 10:59 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,725 14,082 12,370 1,750 41,927 43,051
12,200 12,040 7,060 1,290 32,590 36,735
14,985 7,163 7,595 950 30,693 34,818
9,950 9,688 5,410 650 25,698 27,060
11,175 5,750 4,310 1,010 22,245 23,114
9,530 7,790 1,335 1,875 20,530 22,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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