AoeStats
← BarinDwalin

Arena

510968332Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 57m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
901
+17
🇩🇪 Mapuche · Germany
887
+17
🇰🇿 Mongols · Kazakhstan
930
-18
🇷🇺 Cumans · Russia
901
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,495 10:20 23:09 33:41 ⛏ Fast Castle
21 1,226 12:14 27:01 50:32 ⚔ M@A into Towers into Archers
19 1,125 11:56 15:52 37:28 ⛏ Fast Castle
16 943 11:43 16:03 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,715 21,555 13,865 3,050 72,185 92,337
25,395 16,105 8,940 1,640 52,080 81,705
18,740 18,955 8,860 2,075 48,630 54,538
15,615 10,460 10,660 2,050 38,785 55,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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