AoeStats
← BarinDwalin

Nomad

510964790Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 34m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Koreans · Russia
1174
+6
🇲🇽 Khmer · Mexico
1050
+11
🇰🇿 Berbers · Kazakhstan
939
-9
🇷🇺 Danes · Russia
909
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 692 13:15 19:08 — ⛏ Fish Boom FC
18 614 14:55 21:38 — ⛏ Fish Boom FC
18 626 14:52 32:55 — ⚔ Fish Boom into M@A
17 588 13:02 25:51 — ⛏ Fire Galleys into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,320 6,965 3,220 200 20,705 22,596
5,970 7,350 1,280 1,475 16,075 18,346
6,930 6,745 1,235 100 15,010 19,017
3,875 5,585 1,525 225 11,210 12,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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