AoeStats
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Oasis

509538276Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 64m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1291
+18
🇺🇸 Varangians · United States
1283
+19
🇨🇳 Romans · China
1358
-19
1326
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 4,066 10:18 24:05 45:07 ⚔ M@A Rush
46 2,951 14:10 28:40 61:03 ⚔ Scout Rush
30 1,971 10:08 16:23 38:36 ⛏ Fast Castle
20 1,293 11:40 27:44 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,205 29,848 14,425 2,160 83,638 100,392
28,315 14,473 15,315 3,910 62,013 71,322
16,400 14,942 14,665 1,580 47,587 53,879
4,250 2,529 1,070 125 7,974 8,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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