AoeStats
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Lombardia

510245245Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 76m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 3,564 10:18 17:16 36:23 ⛏ Fast Castle
40 3,027 11:32 26:20 42:48
37 2,788 12:26 22:48 42:08 ⚔ Scout Rush
34 2,587 12:00 26:23 45:06 ⚔ Archer Rush
28 2,169 9:27 21:32 43:22 ⚔ Scout Rush
27 2,077 13:00 23:02 37:18 ⛏ Fast Castle
24 1,865 11:23 16:00 37:47 ⛏ Fast Castle
19 1,482 12:07 16:44 30:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,420 33,297 43,440 3,265 146,422 171,784
62,580 33,760 30,655 3,920 130,915 136,382
46,585 22,475 29,840 4,850 103,750 110,951
38,560 38,815 19,595 4,940 101,910 129,054
49,485 23,179 20,985 4,480 98,129 116,798
33,490 39,824 17,875 2,260 93,449 105,143
44,055 15,357 24,010 4,265 87,687 95,299
33,520 25,370 11,245 5,030 75,165 77,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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