AoeStats
← [PLGRS]socrates'11

Nomad

509518481Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 49m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
962
+11
🇺🇸 Huns · United States
956
+12
🇺🇸 Japanese · United States
949
+12
🇺🇸 Varangians · United States
925
+13
🇺🇸 Teutons · United States
902
-13
🇺🇸 Ethiopians · United States
872
-13
🇺🇸 Varangians · United States
871
-12
🇺🇸 Japanese · United States
797
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,095 16:58 24:55 37:13 ⚔ Fish Boom into Archers
41 2,002 15:05 22:41 42:58 ⛏ Fish Boom FC
32 1,558 17:16 21:04 35:47 ⛏ Fish Boom FC
29 1,437 14:25 20:03 30:36 ⛏ Fish Boom FC
29 1,438 17:01 22:04 41:41 ⛏ Fish Boom FC
28 1,395 18:48 26:05 39:36 ⛏ Fish Boom into Fire Galleys FC
16 802 13:55 21:21 42:38 ⛏ Fast Castle
14 692 14:10 19:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,500 16,401 10,655 3,875 49,431 53,689
22,280 12,955 9,245 2,480 46,960 51,510
19,880 13,479 8,920 3,055 45,334 52,925
21,195 7,100 12,145 1,825 42,265 47,963
16,505 13,425 8,170 1,885 39,985 53,073
17,680 14,669 3,370 2,350 38,069 42,041
16,195 4,635 7,545 1,500 29,875 31,452
9,775 6,589 5,415 2,275 24,054 24,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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