AoeStats
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Lombardia

509513045Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,824 13:10 21:08 32:42 ⚔ Archer Rush
38 1,620 12:11 22:02 38:14 ⛏ Fast Castle
28 1,190 11:43 20:49 32:03 ⛏ Fast Castle
25 1,064 11:54 15:48 32:15 ⛏ Fast Castle
22 949 11:48 17:16 34:39 ⛏ Fast Castle
22 957 13:12 18:12 36:18 ⛏ Fast Castle
20 856 10:37 18:14 31:45 ⛏ Fast Castle
15 644 11:42 17:29 35:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,315 15,853 10,750 2,415 50,333 67,789
15,080 14,110 9,230 2,250 40,670 58,976
17,045 15,859 6,015 1,600 40,519 48,095
15,825 12,848 6,795 1,935 37,403 43,995
17,585 11,224 6,110 1,070 35,989 45,158
13,115 10,562 7,300 850 31,827 48,120
14,545 9,439 4,675 1,500 30,159 34,488
13,680 11,715 2,820 1,880 30,095 35,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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