AoeStats
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Arabia

510660777Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 98m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
1108
+16
🇹🇼 Cumans · Taiwan
1097
+17
🇦🇷 Saracens · Argentina
1240
-22
🇦🇷 Varangians · Argentina
985
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 4,326 9:28 30:27 48:45 ⚔ Tower Rush
41 4,039 10:14 21:58 39:39 ⚔ Archer Rush
30 2,932 9:21 27:32 48:47 ⚔ Scout Rush
27 2,641 9:27 23:40 53:56 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,425 36,924 32,505 3,605 129,459 139,282
50,025 46,137 21,350 4,875 122,387 142,393
40,305 29,033 10,515 2,850 82,703 87,207
36,675 29,923 11,570 1,645 79,813 81,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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