AoeStats
← Idle

Pilgrims

509897909Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1222
+14
🇨🇳 Spanish · China
1219
+14
🇨🇳 Vietnamese · China
1017
+23
🇭🇰 Mongols · Hong Kong SAR China
959
+25
🇩🇪 Saxons · Germany
1221
-21
🇩🇪 Malians · Germany
1193
-20
🇬🇧 Italians · United Kingdom
1155
-18
🇨🇴 Vietnamese · Colombia
1110
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,934 12:30 17:03 34:06 ⚔ Drush FC
39 1,890 13:18 19:40 47:41 ⛏ Fish Boom FC
37 1,777 10:54 18:21 35:28 ⚔ Fish Boom into Towers FC
34 1,614 12:23 16:49 30:48 ⛏ Fast Castle
31 1,477 11:46 31:11 — ⚔ M@A Rush
30 1,424 10:51 18:26 38:37 ⛏ Fish Boom into Galleys FC
30 1,455 12:27 19:15 47:01 ⚔ Fish Boom into Towers FC
23 1,091 10:16 20:41 38:44 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,525 27,540 6,030 3,150 64,245 69,647
27,365 12,325 9,665 3,315 52,670 60,046
15,855 21,240 10,845 3,845 51,785 57,165
23,110 15,164 7,400 2,555 48,229 49,267
18,830 16,830 4,135 2,410 42,205 50,782
11,150 16,400 3,520 2,515 33,585 41,490
8,150 13,642 6,365 3,385 31,542 35,845
10,150 8,316 2,530 2,110 23,106 26,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.