AoeStats
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Oasis

510189818Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1285
+11
🇨🇱 Wei · Chile
1117
+18
🇨🇱 Magyars · Chile
884
+27
🇧🇷 Khmer · Brazil
1201
-20
🇰🇿 Saxons · Kazakhstan
1166
-19
🇬🇹 Spanish · Guatemala
1108
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 2,531 9:07 23:02 34:51 ⚔ Archer Rush
53 2,199 8:31 21:31 41:26 ⚔ Scout Rush
40 1,679 10:58 14:38 39:53 ⛏ Fast Castle
37 1,555 11:25 14:55 38:26 ⛏ Fast Castle
32 1,336 9:42 22:35 — ⚔ Archer Rush
25 1,038 10:54 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,800 16,370 11,135 1,630 51,935 60,877
15,050 17,522 11,425 1,050 45,047 48,728
17,655 10,239 11,350 875 40,119 43,192
19,360 11,190 6,700 1,700 38,950 42,523
12,080 8,153 3,405 1,590 25,228 26,934
9,440 8,244 3,275 2,765 23,724 24,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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