AoeStats
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Lombardia

510180999Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 14m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1264
+11
🇨🇱 Danes · Chile
1135
+16
🇨🇱 Khmer · Chile
1081
+18
🇨🇱 Magyars · Chile
830
+27
🇨🇾 Mongols · Cyprus
1194
-21
1185
-21
🇺🇸 Huns · United States
1105
-17
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 912 9:10 — — ⚔ Scout Rush
53 773 8:45 — — ⚔ Scout Rush
50 731 9:32 — — ⚔ Scout Rush
39 577 10:45 — —
31 459 11:35 — —
29 423 9:32 — —
23 337 11:29 — — ⛏ Fast Castle
12 171 11:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,035 1,929 50 0 5,014 5,239
2,700 1,778 50 0 4,528 4,724
2,665 1,166 50 0 3,881 4,173
2,375 1,310 0 0 3,685 5,109
1,860 1,650 50 120 3,680 4,598
2,525 850 50 230 3,655 4,180
2,270 1,000 250 0 3,520 4,873
2,150 1,016 50 0 3,216 4,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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