AoeStats
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Arabia

510342451Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1019
+16
🇩🇪 Varangians · Germany
1019
+16
🇷🇸 Burgundians · Serbia
1053
-17
🇫🇮 Spanish · Finland
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,221 9:35 24:20 — ⚔ Archer Rush
30 1,215 9:47 22:25 — ⚔ Scout Rush
26 1,050 11:20 27:43 — ⚔ Archer Rush
19 770 11:48 24:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,780 6,645 4,920 300 24,645 26,621
10,480 9,528 2,595 1,915 24,518 26,046
9,120 4,878 3,855 1,650 19,503 22,514
5,650 7,136 4,050 100 16,936 20,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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