AoeStats
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Nomad

510152259Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1176
+11
🇩🇪 Japanese · Germany
874
+23
🇷🇸 Japanese · Serbia
1071
-18
🇫🇷 Tatars · France
1027
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,679 13:25 17:37 38:39 ⛏ Fish Boom FC
34 1,365 14:11 26:31 — ⚔ Fish Boom into Drush into Scouts
19 738 14:37 22:17 — ⚔ Fish Boom into M@A FC
18 705 13:21 23:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,115 10,839 6,630 950 32,534 32,833
11,330 9,465 2,525 525 23,845 24,719
5,945 7,198 2,530 1,800 17,473 19,405
7,245 6,073 2,000 1,805 17,123 17,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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